Thanks to the effort of being able to love a lot of material at once, the framework of the Greenhouse fairly large. The framing material will be regularly enchanted to be more white and reflected, but the natural wood is a fairly light color on its own to help increase the ability to reflect the sunlight inside for warmth. The glass itself also has a white tint on it to help diffuse the light more evenly, but this is also an enchantment done every thirty days and is normal clear glass beneath. (Tryse of Robin's Egg is currently responsible for the enchantment.)
There are a number of ways in which temperature is controlled in the greenhouse. Of course there is the normal glass reflecting the sun's rays, but there are systems up for extreme temperatures. There are numerous windows near the top of the green house, with levers in easy reach, to open them up for cool downs. There are also a number of magic crystals placed intermittently throughout the greenhouse that can make either hot air or cold air thanks to Hunter's brand of Glyph magic. The crystals need to be refilled with magic, but anyone who can transfer magic to an object should be able to do the job. There are also magic crystals with glyphs that can create light to allow for work in darker days/night/to provide at some least some UV radiation for long stretches of cloudy days.
There is an irrigation set up using magic made of slightly altered and combined metal woodwind instruments, allowing for water to be sprinkled over the whole of the plants. There is drainage on the roof that will allow for rain water to gather to be used for this, but water can also be added by bucket at the ground level. The system does have to be opened up by a person regularly since it can't really be automated yet. Near the switch is a posted schedule for when things should be watered.
The inside has numerous plots outlined with wood on the ground, with a pathway through the plants that is covered in stone to discourage plants from wandering too far from their spots.
There are also a number of hooks to hang plants from, usually meant for herbs that don't need a ton of space to get healthy amount. There are shelves along the walls for smaller plants, but with longer plants than the hanging ones. There are also a number of poles and trellises places intermittently to support plants that need space to grow up.
There are also counter level shelves for seeding trays, essentially places to start growing the plants before putting them in the ground for real growth inside of just starting. There are also hooks galore for hanging up gardening tools, and a few storage closets for storing the bigger tools or water cans.
There are also shade covers placed on the inside, essentially curtains, that can be pulled to a hook in the ceiling to give certain plants shade, or all of them in case of extreme heat.
There has also been a concentrated effort to figure out what plants and bugs are good for pest control. Such as bugs that don't eat any plants that are of high or any demand, plants with a strong smell to repel others like mint does, that sort of thing.
There is a corner section with an Actual Fence Around It labeled 'Botany Experimentation. Permission Required From Donatello Hamato. Trespass at one's own risk.'
1. Do not be greedy. Take what you need, but don't decimate our supply. 2. ALWAYS leave at least a few healthy stalks of any given plant to replenish our supplies. 3. You are allowed to temporarily borrow tools for your own gardens, but they MUST be returned or this privilege will be revoked. If you want your own private set, talk to Donatello of Robin's Egg. Make a deal with Cricket. 4. Don't kill the bugs. They are there for pest control. If you think there is a problem, report to someone who knows gardening and allow them to handle it.
(From Mouse) -Tiny, round, white sweet potatoes -Blue sunflower-like flowers with edible seeds that can be ground for cooking oil -Root vegetables that are similar in texture to turnips, if somewhat larger -Leafy winter greens, smaller and bushier than lettuce, as well as slightly more bitter -A nahpple tree, which bears fruit that's a deep purple in color, with a rough skin similar to that of a nashi, a crunchy texture, and a taste somewhere between an apple and a pear -Bushes of 'fake-tea' so probably just like fruity herbal tea flavor thing.
If its a earth based gardening non-powered hand tool, such as trowels and watering cans, it is present in the greenhouse. All of good make and quality, usually given maintenance by Donnie on the regular.
If handtools disappear Regularly and don't come back, they will be chained to the structure itself. Donnie does not begrudge borrowing, but he will only remake the tools for the greenhouse so many times before he actively makes theft hard.
No magic as of present, but the wells for the water of the irrigation system IS made in such a way that the plastic containers will melt if exposed to extreme heat, like FIRE, so acts as an emergency fire suppression system for the greenhouse itself.
Tryse currently helps with plants with starting their growth, essentially getting seeds to bud, or help things ripen. Encouraging growth, but no full maturation.
The Greenhouse
The Final Design
There are a number of ways in which temperature is controlled in the greenhouse. Of course there is the normal glass reflecting the sun's rays, but there are systems up for extreme temperatures. There are numerous windows near the top of the green house, with levers in easy reach, to open them up for cool downs. There are also a number of magic crystals placed intermittently throughout the greenhouse that can make either hot air or cold air thanks to Hunter's brand of Glyph magic. The crystals need to be refilled with magic, but anyone who can transfer magic to an object should be able to do the job. There are also magic crystals with glyphs that can create light to allow for work in darker days/night/to provide at some least some UV radiation for long stretches of cloudy days.
There is an irrigation set up using magic made of slightly altered and combined metal woodwind instruments, allowing for water to be sprinkled over the whole of the plants. There is drainage on the roof that will allow for rain water to gather to be used for this, but water can also be added by bucket at the ground level. The system does have to be opened up by a person regularly since it can't really be automated yet. Near the switch is a posted schedule for when things should be watered.
The inside has numerous plots outlined with wood on the ground, with a pathway through the plants that is covered in stone to discourage plants from wandering too far from their spots.
There are also a number of hooks to hang plants from, usually meant for herbs that don't need a ton of space to get healthy amount. There are shelves along the walls for smaller plants, but with longer plants than the hanging ones. There are also a number of poles and trellises places intermittently to support plants that need space to grow up.
There are also counter level shelves for seeding trays, essentially places to start growing the plants before putting them in the ground for real growth inside of just starting. There are also hooks galore for hanging up gardening tools, and a few storage closets for storing the bigger tools or water cans.
There are also shade covers placed on the inside, essentially curtains, that can be pulled to a hook in the ceiling to give certain plants shade, or all of them in case of extreme heat.
There has also been a concentrated effort to figure out what plants and bugs are good for pest control. Such as bugs that don't eat any plants that are of high or any demand, plants with a strong smell to repel others like mint does, that sort of thing.
There is a corner section with an Actual Fence Around It labeled 'Botany Experimentation. Permission Required From Donatello Hamato. Trespass at one's own risk.'
There is a logo on the door. There is also a list of Rules.
1. Do not be greedy. Take what you need, but don't decimate our supply.
2. ALWAYS leave at least a few healthy stalks of any given plant to replenish our supplies.
3. You are allowed to temporarily borrow tools for your own gardens, but they MUST be returned or this privilege will be revoked. If you want your own private set,
talk to Donatello of Robin's Egg.Make a deal with Cricket.4. Don't kill the bugs. They are there for pest control. If you think there is a problem, report to someone who knows gardening and allow them to handle it.
Plants
Re: Plants
-Tiny, round, white sweet potatoes
-Blue sunflower-like flowers with edible seeds that can be ground for cooking oil
-Root vegetables that are similar in texture to turnips, if somewhat larger
-Leafy winter greens, smaller and bushier than lettuce, as well as slightly more bitter
-A nahpple tree, which bears fruit that's a deep purple in color, with a rough skin similar to that of a nashi, a crunchy texture, and a taste somewhere between an apple and a pear
-Bushes of 'fake-tea' so probably just like fruity herbal tea flavor thing.
Re: Plants
-Zucchini
-Wheat
-Rye
Re: Plants
-Those purple potatoes
-Tomatoes
-A ricelike grain
-Various herbs
Re: Plants
Tools
Re: Tools
All with this logo on the handle somewhere.
If handtools disappear Regularly and don't come back, they will be chained to the structure itself. Donnie does not begrudge borrowing, but he will only remake the tools for the greenhouse so many times before he actively makes theft hard.
Safety Measures
Re: Safety Measures
Magical Aid For Growth
Re: Magical Aid For Growth
Regular Gardeners
no subject
Re: Regular Gardeners
Re: Regular Gardeners
no subject
no subject
Re: Regular Gardeners
Re: Regular Gardeners