Donatello "the air bud of war crimes" Hamato (
othellovonryan) wrote2025-03-17 08:51 am
Dream Heart
Noise.
It starts as just irritation. A metaphorical crawling under your skin. Things are too noisy, too bright, there is too much happening all the time and you can't take it all in-
It sounds so inviting, a freedom from the noise, but its wrong, its wrong, its wrong and the noise is getting louder, mechanical and foreboding as it sees you, it knows you are there, and it wants to make you apart of it.
For a moment, there is quiet.
You breathe.
And fall through water.
It starts as just irritation. A metaphorical crawling under your skin. Things are too noisy, too bright, there is too much happening all the time and you can't take it all in-
Then silence it, make it yours, make it you, take control and destroy what will not submit
It sounds so inviting, a freedom from the noise, but its wrong, its wrong, its wrong and the noise is getting louder, mechanical and foreboding as it sees you, it knows you are there, and it wants to make you apart of it.
Anatawa hitorijanai
For a moment, there is quiet.
You breathe.
And fall through water.

Rules
1. Powers are not inherently active.
1A. Save for Hamato Ninpo, but Specific Powers are not working right. Like mindmeld is a go, mystic form and portals are not.
1B. It is possible to get back your powers, but that is up to your character to figure out.
2. Non-magic based skills are still a go! If it doesn't come from some weird mystic, ill defined in your body mojo, its fine. So physical based abilities are up. Tool based with outside sources abilities are up.
3. Everyone has a Hindrance of some sort. If they're affected by the magic rule, that can be the hindrance. If they are not, then its something else. It can range from a full on disability to an inconvenience, such as the range of vision is fuzzy to outright blindness. The idea is the character will likely have to compensate for this hindrance at one point or another. If Donnie is already aware of a hindrance your character has, this rule does not have to apply. But if the exceptions to the rule want extra hindrance, you do you fam.
4. There is Crafting in this heart that is akin to video games. This works one of two ways. Experimentation is key and can either get an item, or recipe. An item comes from a character taking items and being able to justify why they go together to get a specific item out of it. If the logic is sound enough, the item will be gained. If the logic is not, however, the character will get a recipe for either a use of those ingredients, or a recipe for the item they want if the Heart can determine what would Make It. Luckily if you try to make a gun in the Heart, the Heart will not make you make a full gun yourself. You just put the ingredients together and Heart will do the actual work.
EXAMPLE: You want A Gun. Obtain metal, charcoal, and limestone. Craft them together and Get Gun.
4A. Physical objects are not the only thing that can be crafted.
5. Make your own paths.