I wish I could help on the lifespan question. You're different enough from anything else I know that I could even begin to make an educated guess. If I had the right chemicals and equipment... But even that would be a ballpark guess, not accounting for the ninpo that flows through you.
[She doesn't yet know, at least, that they're part human. That part will come later, with Raphael.]
Still, you'll live longer than most humans. I don't know if I've ever met someone over sixty that wasn't enhancing their lifespan somehow.
[Some of the writings may come across as startlingly advanced, considering Tryse's usual tech level. Others will come across as out of date and backwards, or even shockingly superstitious. If this were a chemistry text, there might be displays of molecules and atoms, but Tryse seems wholly unaware of them. Or, if she is, she either doesn't see them as important enough to mention or they're buried in the sometimes pages long tangents that sometimes drift from Qhyone's taught language to two or three different languages before ending up in a tangle of formulations that are nearly impossible to read without the ability to read magical writing of the sort that fills her spellbook. A close eye might note that the ink's different on those sections, and the pages behind them have gaps where they are.
The sketches of various materials are good. Nothing amazing but very good. There's several points where she fills space with arcane, twisted geometries that must align with some sort of math, they're just so precise, but there's little context for them. The marginalia is filled with images of snakes, knights jousting with snails, giant rabbits, and other such absurdities, apparently sketched whenever she got bored or needed a little break to consider where to go next.
There's only two or three scribbled out words in the entire work.
The Herbology section contains information, among other things, on using simple plants, sometimes processed in various ways, to create healing balms, painkillers, weak anti-toxins, burn salves, insect repellents, soothing teas or wine additives to encourage recovery, styptics to stop bleeding, a brew she notes as "violently" breaking enchantments one might be under, and even wound dressings. (It does warn, in one case, that elves should not consume juniper berries. The margin illustration involves a rabbit and a knight apparently having a gentlemanly duel.)
She also describes a great number of all-natural poisons that, by her descriptions, are alarmingly effective in a variety of different ways, and methods by which they can be weakened or made even more effective "depending on one's goals." They range from hallucinogins to something she describes as an "involuntary warp spasm."]
Re: Day 72 Evening
[She doesn't yet know, at least, that they're part human. That part will come later, with Raphael.]
Still, you'll live longer than most humans. I don't know if I've ever met someone over sixty that wasn't enhancing their lifespan somehow.
[Some of the writings may come across as startlingly advanced, considering Tryse's usual tech level. Others will come across as out of date and backwards, or even shockingly superstitious. If this were a chemistry text, there might be displays of molecules and atoms, but Tryse seems wholly unaware of them. Or, if she is, she either doesn't see them as important enough to mention or they're buried in the sometimes pages long tangents that sometimes drift from Qhyone's taught language to two or three different languages before ending up in a tangle of formulations that are nearly impossible to read without the ability to read magical writing of the sort that fills her spellbook. A close eye might note that the ink's different on those sections, and the pages behind them have gaps where they are.
The sketches of various materials are good. Nothing amazing but very good. There's several points where she fills space with arcane, twisted geometries that must align with some sort of math, they're just so precise, but there's little context for them. The marginalia is filled with images of snakes, knights jousting with snails, giant rabbits, and other such absurdities, apparently sketched whenever she got bored or needed a little break to consider where to go next.
There's only two or three scribbled out words in the entire work.
The Herbology section contains information, among other things, on using simple plants, sometimes processed in various ways, to create healing balms, painkillers, weak anti-toxins, burn salves, insect repellents, soothing teas or wine additives to encourage recovery, styptics to stop bleeding, a brew she notes as "violently" breaking enchantments one might be under, and even wound dressings. (It does warn, in one case, that elves should not consume juniper berries. The margin illustration involves a rabbit and a knight apparently having a gentlemanly duel.)
She also describes a great number of all-natural poisons that, by her descriptions, are alarmingly effective in a variety of different ways, and methods by which they can be weakened or made even more effective "depending on one's goals." They range from hallucinogins to something she describes as an "involuntary warp spasm."]